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A Collaborative Vocabulary

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A Collaborative Vocabulary A Collaborative Vocabulary

A Collaborative Vocabulary

Vital Words for Art Education in the 21st Century


Tales of the Unexpected from More Soon on Vimeo.
Images: Unity, Life (with Vaacuum), What Is Reality?, 2003, Courtesy The School for Legal Studies, Brooklyn, NY

Retrieved from Art21: Student Art Projects

 

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  • Hyperlink: "an electronic link providing access from one distinctly marked place in a hypertext or hypermedia document to another in the same or a different document" 1 Wikipedia http://en.wikipedia.org/wiki/Hyper_link">http://en.wikipedia.org/wiki/Hyper_link
  • abstract: a prespective of physical viewing of distance.
  • abstract thought: thinking in a different way or on different plane from what's known as "reality"
  • aesthetics: the branch of philosophy that deals with the nature and value of artobjects and experiences. It is concerned with identifying the clues within works that can be used to understand, judge, and defend judgments about those works. Originally, any activity connected with art, beauty and taste, becoming more broadly the study of art's function, nature, ontology, purpose, and so on
  • Anthropocentric: considering human beings as the most significant entity of the universe; interpreting or regarding the world in terms of human values and experiences
  • art history: is the academic study of objects of art in their historical development and stylistic contexts, i.e. genre, design, format, and look. Moreover, art history generally is the research of artists and their cultural and social contributions gives students and instructors a point of reference for style, aesthetic, media, and the concept of art as the first language, first language of both mankind AND each individual
  • history: the past events of a period in time or in the life or development of a people, an institution, or a place. In an art room this would help the students learn about any or all past art history
  • assessment: teachers and students need to know what they are looking for and how to give it value
  • Biocentric: considering all forms of life as having intrinsic value
  • blog: a website usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video
  • Brevity: shortness of time or duration; briefness: the brevity of human life; the quality of expressing much in few words; terseness: Brevity is the soul of wit.

  • collaboration: can be between teachers and students, teachers and teachers, students and students, teachers and the space they are in, students and the space, people and materials, materials and space, parents and teachers, parents and parents, parents and students, and spin the web outward, craft knowledge, the act of working together with one or more people in order to achieve a collective goal, working together on ideas and projects toward a common goal. In the art room this could be a project with traditional or electronic media. In the classroom, collaboration is an effective segue to teaching students to be great citizens, both in the classroom and out.
  • communication: the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs
  • composition:
  • comprehensive (adj.) - covering completely or broadly; having or exhibiting wide mental grasp
  • computer art:
  • concept: an idea or cluster of ideas. Student should be able to conceptualize a visual problem and brainstorm visual solutions
  • Contemporary art:
  • context: The setting in which an artwork takes place, either when it was created, or when it is viewed
  • craft: knowledge
  • creating: the process of original thinkings that results in a final idea or product
  • Creative Commons:
  • creativity
  • criticism: use constructive crticism in all that students create in the classroom
  • critique: goes hand in hand with constructive criticism to give feedback and insight into a created work
  • cross-disciplinary or interdisciplinary: due to increases in schools' needs to assess reading and math, it has become important for art educators to include multiple disciplines in their curriculum. The other side of that coin is that a lot of research shows that experience in the arts improves performance in other areas. The third side of that coin is that decreased school budgets may require certain instructors to address disciplines outside their certification areas. Art teachers should be able to teach cultural studies, math teachers should be able to explain architecture, and

     

  • Spanish teachers should be able to explain the workings of a guitar
  • Cross curricular: studies cut through traditional subject matter lines and explore relationships of subjects to one another.
  • Culture: the ideas, beliefs, and living customs of a people
  • cyber citizenship:
  • dedication: directing all energies to achieve one or more goals
  • determination
  • digital: the contemporary artist/teacher will know how to use all manner of digital media to create and archive his work. Teachers need to be aware of the many ways to create, promote, and store art digitally
  • ecological awareness:

emerging technologies: every area of education should be familiar with all emerging technologies, and work with fellow teachers and administrators to learn how these technologies can best be implemented in and out of the classroom. Computer graphics, computer guided 3D imaging, digital music, the internet, digital photography, video, and the various Web 2.0 applications to art ed such as podcasting, blogging and interactive worlds. Whatever the emerging technologies and media, it is vital that art educators stay abreast or ahead of the trends*

  • empowerment:
  • encouragement:
  • environmental art: This term can be used generally to refer to art dealing with ecological issues and/or the natural , such as the formal, the political, the historical, or the social context.
  • environmental stewardship:encouraging caring for the earth; for example, students could be asked to investigates the sources of waste in the school
  • ethnographic interviewing: a systematic process of asking questions in the form of a natural dialogue
  • exemplar: a physical/visual example of a product to show the class or students
  • expression: articulating your feelings and ideas through the content of an artwork
  • explore options:
  • global perspective:
  • history: the branch of knowledge dealing with past events
  • historic knowledge: understanding the events of the past to better understand and act in the present
  • Hyperlink: "an electronic link providing access from one distinctly marked place in a hypertext or hypermedia document to another in the same or a different document" 1 Wikipedia http://en.wikipedia.org/wiki/Hyper_link">http://en.wikipedia.org/wiki/Hyper_link
  • illusionary : an erroneous perception of reality; an erroneous concept or belief; the condition of being deceived by a false perception or belief; something, such as a fantastic plan or desire, that causes an erroneous belief or perception.
  • imagination: the ability to form images and ideas in the mind, especially of things never seen or never experienced directly
  • inclusion: the act of including
  • individualism: the principle or habit or belief in independent thought or action
  • individual expression: make sure projects and problems are open ended
  • ingenuity:derived from the root word "genius", ingenuity connotes new vision, and a leap of the imagination
  • inspiration:
  • interactivity: in art education, students expect more and more hands-on activity. Because students are used to interacting in at least 2 directions with their music, books, entertainment, and even favorite celebrities, we need to make sure that they are responding to and getting a response FROM their artistic efforts. Art has traditionally been an interactive event. The artist pushes against the medium, which pushes back. The final piece is a result of the conversation that the artist has had with the media. All aspects of art ed will need to have this give and take, whether it is a quiz, a demonstration, a slide show, or a lecture. Students want to know "what are we going to do today" not "what are we going to hear today". This can also translate into more group learning activities, where student collaborate with each other and interact with each other's ideas and processes.
  • Intercultural- pertaining to or taking place between two or more cultures: intercultural exchanges in music and art
  • Interdisciplinary- interdisciplinary involves attacking a subject from various angles and methods, eventually cutting across disciplines and forming a new method for understanding the subject. A common goal of understanding unites the various methods and acknowledges a common or shared subject or problem, even if it spreads to other disciplines.
  • Internet Art:
  • knowledge transfer: applying any previous knowledge of a subject to what is new in a subject or work of art
  • lifelong learning: adult education that goes beyond formal schooling. the concept that it's never too soon or too late for learning
  • listening
  • literacy
  • mechanical reproduction: the recreation of art objects through partially or totally non-human means
  • medium
  • meta: from the Greek for "after" or "beyond"
  • metacognition
  • metamorphosis: change the appearance of a form into something new
  • multiculturalism: a philosophy that recognizes ethnic diversity within a society and that encourages others to be enlightened by worthwhile contributions to society by those of diverse ethnic backgrounds.
  • multimedia:using more than one medium for any given project or assignment. Students need to be familiar with the wide variety of processes and materials available to them, and be able to decide for themselves what to use and when. When is it appropriate to combine certain media? What is the best medium for the idea? Students need the skill of choosing correct media and also experimenting with non-traditional media.
  • open-endedness: Assignments and projects need to be open-ended. The art instructor should not show the end result to the students as part of the demonstration. Nothing is accomplished if all students are striving towards the same goal. Instead, the instructor should demonstrate technique, a variety of media, and design a question or problem that requires multiple, original solutions.
  • Open-endedness is a great way for students to understand the idea of process not product
  • open minded: to all points of view, left right up and down. Open minded cannot be the domain of the left or the "artsy". Art educators need to be open minded towards all styles of people, and we need to recognize that non-artists are people too
  • organization
  • Patience: The True Art of Teaching
  • podcast:
  • personal possibilities:
  • postmodernism:
  • process: from before the beginning to after the end. The process should educate the artist, so that each process, even without actual "production" leads to more experience and knowledge
  • production: craft and the "quality control" of art production are very important to a quality art program. Students need to know how to create excellent work at any level, so they gain the confidence to continue
  • programming:
  • reflection:
  • reflective practices: thinking about what has happened in the classroom to encourage excellence in teaching and learning.
  • respect:
  • rubric: a usually gridded guide displaying possible grades and what is required from the student in order to recieve those grades- broken down into categories of student performance
  • social: the art room is one of the most social areas in the school. Ideas are freely exchanged, school conventions are relaxed, movement is less predicatable and wrong answers are more rare, in an art room. By maintaining social connections in the creative art environment, communication of ideas is fomented at an accelerated pace, compared to, say, a row of desks with students learning pre-algebra
  • social responsibility: the theory that an entity has a responsibility to society
  • socially constructed reality
  • sociocultural: adjective combining social and cultural factors

  • student digital portfolio: a collection and organization of projects, photos and school work into a multimedia format that represents what the student has accomplished.
  • syntax: the arrangement of words and phrases to create well formed sentences in a language.
  • technique: good craft is paramount in any art program
  • technology
  • technology continuum: the time line of developments in computer technology, from the earliest forms to the present
  • technology awareness: teachers and students need to be up on latest developments
  • technology literacy:
  • tolerance:
  • transcendentalism

Transformation: the process of shifting the original or natural state of an object, image, etc. into another of similar quality

  • transmuted quality: to change a distinguishing characteristic from one form, nature, substance, or state into another; transform
  • unconscious optics: idea that memory operates photographically. Walter Benjamin's idea that the invention of the camera affects and shapes the way in which we see the world through visual images.
  • visual culture: is a field of study that generally includes some combination of cultural studies, art history, critical theory, philosophy, and anthropology, by focusing on aspects of culture that rely on visual images
  • Visual literacy:
  • Web 2.0:
  • Wiki: Merriam-Webster

 

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